The Org
Summary
The Org is a quest-giving faction that operates in the campaign's setting, connecting adventurers with jobs requiring their particular skillsets. In Session 2 of the campaign, the Org hired the party—Vasso, Sucks, Katniss, and Safia—to recover a stolen book of sensitive information belonging to Dunko Guzman. The organization serves as an intermediary between clients seeking specific services and groups capable of carrying out those tasks.
The Org's role in the campaign establishes it as a source of missions and employment for the party, functioning as a narrative mechanism through which the group receives their objectives and presumably their compensation.
Details
The Org operates as a hiring agent, brokering deals between clients and adventurers. Its exact structure, leadership, and membership remain undefined in Session 2, with the organization's presence primarily established through its connection to the party's current mission.
The faction's business model involves taking contracts from clients—in this case, Dunko Guzman—who require the recovery or procurement of valuable items. The nature of The Stolen Book as containing "supposedly sensitive information" suggests the Org handles contracts involving discretion and potentially illicit or dangerous work. The organization evidently has established enough trust or reputation with both Dunko Guzman and the party to facilitate this arrangement.
The party's acceptance of work from the Org indicates an existing professional relationship, suggesting this is not their first interaction with the faction. Whether the Org provides resources, intelligence, or support beyond the initial contract briefing remains unstated in the available information.
History
Session 2
The Org's role in the campaign was established when the party's current mission was described. The faction had contracted the party to recover The Stolen Book for Dunko Guzman, described as a "proprietor" who required the return of a book containing sensitive information. This job forms the central quest driving the party's actions in Session 2.