Barracks Level
Summary
The Barracks Level is a floor within the Underground Facility, accessed via a stone staircase from the cell level below. In Session 11 of the campaign, the party discovers this level while making their way through the facility. The level serves as living quarters for the facility's guards, containing a network of hallways lined with sleeping quarters and storage areas. A locked door at the top of the stairs controls access to the level, though the party can open it using one of the keys recovered from the guards below.
The level's proximity to The Big Room makes it a strategically significant location within the facility. The many voices the party hears from one or two turns away suggest that this area leads toward where prisoners are being held, making it a crucial waypoint in their exploration.
Description
The Barracks Level consists of a series of hallways connected to the cell level by a simple stone staircase. The door at the top of the stairs is locked but yields to the keys the party took from guards earlier. Beyond the door, the hallways branch in multiple directions, with a mix of open and closed doors leading to individual rooms.
The sleeping quarters contain beds and storage chests where guards keep their belongings. The level is eerily quiet in the immediate vicinity where Vasso, Kat, Sucks, and Safia first enter, with no guards present on the other side of the door. However, many voices can be heard echoing from somewhere deeper in the level, approximately one or two turns away from the party's entry point.
History
Session 11
During Session 11, the party discovers the Barracks Level while navigating the Underground Facility. After planning in the cells below, they locate the stone staircase leading upward. Using one of the keys obtained from the Tall Muscular Guard and other guards they encountered, they unlock the door at the top of the stairs.
Upon entering, the party finds themselves in another network of hallways. The immediate area is empty of guards, giving them a moment to assess their surroundings. They discover the rooms contain beds and chests of belongings, confirming this level's function as guard barracks.
The party hears multiple voices coming from somewhere nearby—only one or two turns away. This auditory clue suggests they are approaching The Big Room mentioned earlier by the cockroach, where prisoners are believed to be held. The level serves as a critical passage point in the party's effort to locate and potentially free the captives.
Notable Features
- Stone staircase connecting to the cell level below
- Locked door at the top of the stairs, accessible with recovered guard keys
- Sleeping quarters containing beds for the facility's guards
- Storage chests where guards keep their personal belongings
- Multiple hallways with both open and closed doors leading to various rooms
- Proximity to voices suggesting nearness to The Big Room and prisoner holding area
- Initially unguarded when the party first enters, despite active occupation elsewhere on the level