Prison Guards
Summary
The Prison Guards are security personnel working in the underground facility beneath New Smoke. In Session 11 of the campaign, three guards were encountered and knocked unconscious by the party during their stealth infiltration. The guards carry various personal items including coins, access cards, and wasteland exploration materials. Evidence found on the third guard reveals these guards have been conducting systematic exploration of The Wasteland outside New Smoke, using Burnt Matches to mark locations on maps as they search for something specific. Shawn voices these guards as "dirt bag guards."
Appearance
The guards wear uniforms that are too large to fit members of the party as disguises. Beyond this detail, no specific physical descriptions of individual guards are provided in Session 11.
History
Session 11
Three guards were encountered by the party during their infiltration of the underground facility. The party knocked two guards unconscious in an initial encounter. One of these guards carried eight coins worth of valuables—small plastic and metal chits. Another carried a blue access card.
A third guard approached from the staircase, calling out for the missing colleagues: "guys, where are you? The boss is calling everybody. We gotta go." This guard began investigating the corridor where Vasso was hiding the bodies of the other two guards.
When the party subdued this third guard, they found several items in the guard's pockets: burnt matches that had been used as charcoal for drawing maps, a wrapped piece of cheese, and a folded wasteland map. The map showed systematic exploration marks—locations the guards had searched were marked with X's drawn in burnt match charcoal. One landmark, described as an archway with a sign, was circled on the map as a target for future exploration.
Key Attributes
- Role: Security personnel in the underground facility beneath New Smoke
- Combat Status: All three encountered guards were knocked unconscious by Vasso, Sucks, Safia, and Kat
- Equipment Carried:
- Eight coins worth of valuables (plastic and metal chits)
- Blue access card
- Burnt Matches (repurposed as map-marking charcoal)
- Wrapped cheese
- The Wasteland Map showing systematic exploration
- Activities: Conducting organized exploration of the wasteland outside New Smoke, marking searched locations and identifying future targets
- Command Structure: Report to "the boss" who summons them for meetings or tasks
- Characterization: Described by the GM as "dirt bag guards"