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Cat's Tactical Decision

Summary

In Session 10, Cat faced a critical tactical decision in the Underground Tunnels after successfully retrieving the cell keys during a distraction created by Monster's transformation. With both Thunder Hogs guards occupied—one holding the transformed Safia by the front of her shirt with wide eyes, both struggling to comprehend what was happening—Cat had a narrow window of opportunity to act. Brad, Cat's player, proposed a two-part plan: unlocking Sucks and Vasso's cell door without opening it, then attacking one of the guards from behind with her spear. The GM clarified the mechanical constraint: Cat could not perform both actions simultaneously and had to choose between freeing her imprisoned companions or striking while the guards were vulnerable.

The session ended on this unresolved decision point, with Cat holding the keys, the Thunder Hogs distracted, and the clock ticking before the guards would turn around and discover her.

Details

The moment arose from Monster's successful distraction. While the Thunder Hogs guards were completely absorbed by Safia's transformation, the GM narrated: "Yeah. While they're distracted, Cat would have no problem grabbing these keys." Cat took advantage of the confusion and, as described, "calmly walks over and picks up the keys" from the drainage gutter where they had fallen.

The GM then framed the urgency: "But now, like, you know, it's kind of ticking clock. These guys are going to turn around." One guard held the transformed Safia, "His eyes are just wide like, what the fuck is going on, Cat? You might have an opening here. As they both are struggling with" the situation before them.

Brad formulated a tactical approach, asking: "Can Cat use this distraction to unlock the door but not open it? And then just try to hit the guy in the back of the head with her spear?" This dual-action plan would both free the prisoners and eliminate one threat.

The GM imposed a mechanical constraint that forced a choice: "Not two at the same time." The options were clarified: "You could open the door or you could hit the guy."

The session concluded without Cat making her choice, leaving the party in a suspended moment with both Thunder Hogs guards distracted, Cat armed with both keys and spear, and Sucks and Vasso still locked in their cell.

Participants

  • Cat — the character making the tactical decision, having retrieved the keys during the distraction
  • BradCat's player, who proposed the dual-action plan
  • Thunder Hogs — two guards who were distracted by Safia's transformation, one actively holding her by the shirt
  • Safia / Monster — the transformed character whose appearance created the distraction
  • Sucks — imprisoned in the Metal Cell, potential beneficiary of Cat's door-unlocking action
  • Vasso — imprisoned in the Metal Cell alongside Sucks
  • The GM — who presented the tactical choice and enforced the mechanical limitation

Consequences

  • Mechanical constraint imposedCat cannot perform two actions simultaneously; must choose between unlocking the cell or attacking a guard
  • Time pressure established — the distraction is temporary; the Thunder Hogs will turn around soon
  • Strategic positioningCat holds both the keys and the element of surprise
  • Session cliffhanger — the choice remains unmade, with the party's fate hanging on Cat's next action
  • Tactical dilemma — unlocking the cell frees Sucks and Vasso but leaves both guards active; attacking eliminates one threat but leaves the prisoners locked up

Last updated 8/24/2026

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