Access Cards
Summary
Access Cards are rectangular keycard-sized devices with a black stripe down one side of the back, used to gain entry to restricted areas by swiping at doors. The party has recovered two cards during Session 11 of the campaign: a red card discovered by Kat outside the Sniffler's Cave, and a blue card found on one of the unconscious guards. Safia identifies them as access devices similar to those used in technologically advanced areas to control entry to restricted locations. The different colors likely correspond to different security zones or clearance levels within the facility.
Properties
Each Access Card is rectangular in shape, approximately the size of a standard keycard. The cards feature a black stripe running down one side of the back surface. The party has encountered two color variants: one red and one blue.
The cards function as electronic access devices operated by swiping them at doors to gain entry. When Kat tested the cards by tapping them together, they produced a small sound that increased linearly with force, leading to the conclusion that they are technological rather than magical in nature. Safia recognizes them from personal experience, having seen people use similar cards to access places that were off-limits during childhood. Kat's initial theory characterized them as being "for like, special spas and stuff," though their actual purpose appears to be security-related access control.
The operational method requires users to swipe the cards at doors, suggesting the presence of electronic card readers throughout the facility. The existence of multiple colors implies a tiered security system where different cards grant access to different zones or clearance levels.
History
Session 11
[The red Access Card was discovered by Kat](timestamp://cb0f4df6-54c1-422f-b484-4d5d12349f36/38:15) outside the Sniffler's Cave. Later in the session, the party found a blue Access Card on one of the unconscious guards they encountered. When the blue card was examined, Kat retrieved the red card to compare them, noting the color difference between the two.
Safia provided crucial context about the cards' function, drawing on past experience with similar devices used in technologically advanced areas to control access to restricted locations. The party determined through testing that the cards operate through physical contact with door readers rather than through magical means, establishing them as technological security devices rather than enchanted objects.