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Trap Expert Move

Summary

Trap Expert is a Dungeon World move possessed by Sucks that allows him to analyze traps and dangerous situations. The move is rolled using 2d6 plus the character's dexterity modifier. When Sucks uses this ability in Session 2, he rolls an 8, which grants him 1 hold to spend on gathering information about potential threats.

Details

The Trap Expert move operates on Dungeon World's standard resolution system. When activated, the player rolls 2d6 and adds their dexterity modifier. The result determines how much hold the character gains—hold that can be spent to ask specific questions about the situation.

The move provides several question options that can be asked by spending hold:

  • "What does the trap do when activated?"
  • "What else is hidden here?"
  • Additional questions related to analyzing dangerous situations

In Session 2, Sucks adapts one of these standard questions to fit the immediate tactical situation. When investigating the Underground Cavern Beneath Rex Tree, he spends his hold to ask: "What do those moving things do when we get close?" This application of the move allows him to gather intelligence about the Robed Cult Figures without alerting them to the party's presence.

The move serves as a scouting tool, enabling Sucks to safely investigate hazardous environments before the full party commits to a course of action. The information gained through Trap Expert helps the group make informed decisions about how to proceed.

History

Session 2

Sucks requests to use Trap Expert while investigating the cult gathering in the Underground Cavern Beneath Rex Tree. He explains, "Actually, can I trap expert? I haven't had a chance." After rolling, he reports: "I got eight."

Shawn confirms the result: "So you get one hold from trap expert."

Sucks then reviews the available questions before selecting one tailored to the situation: "So the other two questions I could ask are, what does the trap do when activated? or what else is hidden here? So I'm going to ask what do those moving things do when we get close?"

This use of the move allows Sucks to scout the Robed Cult Figures ahead of Abdul and the rest of the party, gathering critical information about how the figures will respond to the party's approach without triggering an immediate confrontation.

Last updated 8/21/2026

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