Fiasco
Summary
Fiasco is a tabletop roleplaying game that the campaign group plays as a one-shot alongside their main Dungeon World campaign. In Session 9, Brad and Abdul discuss the game when the topic of playing multiple systems arises. Abdul notes that one-shots like Fiasco are easier to manage in parallel with their ongoing campaign because "we never have to remember them," in contrast to running multiple ongoing campaigns simultaneously, which would create confusion.
Details
Fiasco serves as the group's system of choice for one-shot games that run separately from their main campaign. The game's self-contained nature means players do not need to maintain continuity or recall details from session to session, making it an ideal format for variety without the overhead of managing multiple ongoing storylines.
The group had played Fiasco the week prior to Session 9, demonstrating their regular practice of incorporating one-shot sessions into their gaming schedule. Brad reminds Abdul of this recent game when Abdul initially suggests they could play a different system, prompting Abdul to clarify the distinction between one-shots and ongoing campaigns.
History
Session 9
Fiasco comes up in conversation when the group discusses their gaming options. Brad asks Abdul, "Didn't we just. Didn't we just play a different game last week, Abdul?" Abdul responds, "Oh, right. We play Fiasco. But those are one shots, so we never have to remember them." Brad confirms the concept, saying, "Oh, well, yeah, that's what I mean is we could also do one shots."
The discussion establishes Fiasco as an example of how the group balances their main Dungeon World campaign with other gaming experiences through the one-shot format.